At first glance? A spiritual buffet of "blablabla stat decrease can now specify it's about offense, I guess?" and "look, cooldown icons moved 7 pixels to the left!"
Groundbreaking stuff. If you’re a spreadsheet.
BUT THEN—somewhere buried deep in the semantic tundra of "updated final town upgrade values"—A BOMB DROPPED:
"The 'Basic Attack' action now uses the highest stat for damage calculation instead of fixed stats."
Translation? THE BASIC ATTACK IS FINALLY RELEVANT.
Yes, that humble little button you’ve been ignoring since the tutorial just got juiced. It now scales off your actual power instead of tickling your opponent with foam kunai. In the words of one over-caffeinated Tsukimori Genin:
"Bro. I just punched a Chunin in the jaw and he had to sit down and rethink life. BASICALLY."
Of course, the rest of the patch tried to distract us with things like:
"lifesteal pierce-type dynamic thingy"
"global cooldown tag expansion (now with 30% more Prevent!)"
and our personal favorite: “Stat modification effects can now target only offence, defence, or both!” – thank you, Phrosfire, truly revolutionary, will tell my grandchildren.
But let’s be real: the era of weak punches is over.
Long live the Basic Attack.
And shame on you if you still press "Blazing Meteor Explosion of Doom" on someone at 5 HP when a slap would do.
Fin.
Patch notes: 10 lines. Real news: 1 sentence. Welcome to Seichi.
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